math text Process lambda

Introduction
Task
Process
Evaluation
Conclusion
Credits
Step 1: Once you have been assigned to your groups, as a group you need to determine who will have what job. The four jobs are producer, writer, materials gatherer and marketing guru. Once your group has assigned jobs, decide what kind of game your group wishes to make.The choices are a board game, a game show or any other type of game (approved by your teacher). It is important for each member to do their assigned job, the producer should be leading the discussions, the writer should be taking notes and outlining the discussions, the materials gatherer should get any supplies needed and the marketing guru should continually be thinking if the game ideas are marketable in America and who the target audience would be. Looking for game ideas? Visit the following sites to research: game shows, board games, card games.

Step 2: Now that you have your groups and have chosen a type of game to create, it is now time for you to start exploring different probabilistic concepts to your game. For example if you have dice being rolled in a game, you can examine the probability or expected value of rolling a certain number or sequence of numbers and applying those probabilities to your game. By step 3 you should be able to create a template for your game describing it through probability. If you are thinking of making a board game you should be able to have some sort of idea as to how likely it is to land on certain spaces. To get sample data for the rolling of dice or if you want to use any number of n-sided dice for your gane, you can use the
Dice Rolling Simulation tool.

Step 3: Be sure to incorporate expected value into the creation of your game. To know the expected value of an outcome can allow you to have some sort of idea how the game will play out. For example if you have a game like NBC’s “Deal or No Deal” it is worth knowing what the expected value would be for a contestants winnings for any given show show. That way you would know how much money the show could give away and still be able to keep the show running. It does not make sense to have a game show where you give out a a grand prize every show. Be sure to have some expected value calculations and be able to use them to describe and define your game and its rules.

Step 4: Now that you have examined your game and the possible different probabilistic ideas that could accompany it, it is now time for your group to start designing your game. To do this you should outline your game and how it would work (rules, needed materials, blueprint for a prototype). Be sure to use what you learned about your games potential probabilities in the previous step. It would not make sense to create a game show that yields a grand prizewinner every time.

Step 5: Make a rulebook for your game. It is important for potential players to know how to play your game and understand it. This rulebook should be written up using a PowerPoint slideshow that will ultimately be posted on the Internet for anyone to access. If you are making a prototype (i.e. board game) be sure to include hyperlinks and videos to your PowerPoint to enrich the content of your rulebook. All PowerPoints should have a
description of the mathematics behind the development of the game.

Step 6: Create a prototype or video example of your game. This will be used as part of your presentation to Donald Trump and his selection committee. This is the area where you really try to sell your game to the selection committee. For an example a game show could be video taped as if it were on television, or a board game prototype could be produced to offer a physical example of your game.

Step 7: Present your groups product (prototype or video) and PowerPoint to Donald Trump and his selection committee and see if you’re product will be selected by Trump and the committee!